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Jump to: 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 | 2001
Number of items: 44.

2013

Bleakley, Chris M, Charles, Darryl, Porter-Armstrong, Alison, McNeill, Michael, McDonough, Suzanne and McCormack, Brendan (2013) Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults. Journal of Applied Gerontology, 32 . [Journal article]

Cowley, Ben, Charles, DK, Black, Michaela and Hickey, RJ (2013) Real-time rule-based classification of player types in computer games. USER MODELING AND USER-ADAPTED INTERACTION, 23 (5). pp. 489-526. [Journal article]

2012

Bleakley, Chris M, Charles, DK, Porter-Armstrong, Alison and McNeill, Michael (2012) Gaming for Health: A Systematic Review of the Physical and Cognitive Effect of Interactive Computer Games (ICG) in Older Adults. In: 8th World Congress on Active Ageing, Glasgow SECC. Human Kinetics Journals. Vol 20 (S1 – S369) 1 pp. [Conference contribution]

McNeill, Michael, Charles, Darryl, Burke, James, Crosbie, Jacqueline and McDonough, Suzanne (2012) Evaluating User Experiences in Rehabilitation Games. Journal of Assistive Technologies, 6 (3). pp. 173-181. [Journal article]

2011

Charles, DK, Charles, T, McNeill, Michael, Bustard, David and Black, MM (2011) Game-based feedback for educational multi-user virtual environments. British Journal of Educational Technology, 42 (4). pp. 638-654. [Journal article]

Paul, Richard, Charles, DK, McNeill, Michael and McSherry, DMG (2011) Adaptive Storytelling and Story Repair in a Dynamic Environment. In: The Fourth International Conference on Interactive Digital Storytelling, Vancouver, Canada. Springer. Vol 7069 12 pp. [Conference contribution]

2010

Burke, James, McNeill, Michael, Charles, DK, Morrow, PJ, Crosbie, Jacqueline and McDonough, S M (2010) Designing engaging, playable games for rehabilitation. In: 8th Intl Conf. Disability, Virtual Reality & Associated Technologies, Viña del Mar/Valparaíso, Chile, 31. ICDVRAT. 6 pp. [Conference contribution]

Burke, James, McNeill, Michael, Charles, DK, Morrow, PJ, Crosbie, Jacqueline and McDonough, Suzanne (2010) Augmented Reality Game Design for Upper-Limb Stroke Rehabilitation. In: 2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010), Braga, Portugal. IEEE. 4 pp. [Conference contribution]

Hanna , Christopher J, Hickey, RJ, Charles, DK and Black, Michaela (2010) Modular Reinforcement Learning Architectures for Artificially Intelligent Agents in Complex Game Environments. In: IEEE Computational Intelligence and Games Conference, Copenhagen. IEEE. 8 pp. [Conference contribution]

Paul, Richard, Charles, DK, McNeill, M.D.J. and McSherry, DMG (2010) MIST: An Interactive Storytelling System with Variable Character Behavior. In: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK. Lecture Notes in Computer Science. Vol 6432 12 pp. [Conference contribution]

2009

Burke, J.W., McNeill, M.D.J., Charles, D.K., Morrow, P.J., Crosbie, J.H. and McDonough, S.M. (2009) Optimising engagement for stroke rehabilitation using serious games. The Visual Computer, 25 (12). pp. 1085-1099. [Journal article]

Burke, J.W., McNeill, M.D.J., Charles, D.K., Morrow, P.J., Crosbie, J.H. and McDonough, S.M. (2009) Serious Games for Upper Limb Rehabilitation Following Stroke. In: 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, Coventry. UNSPECIFIED. 9 pp. [Conference contribution]

Burke, J.W., McNeill, Michael, Charles, Darryl, Morrow, Philip, McDonough, Suzanne and Crosbie, Jacqueline (2009) Desktop Augmented Reality Games for Upper Limb Stroke Rehabilitation. In: Interactive Technologies and Games Conference, Nottingham Trent University. UNSPECIFIED. 6 pp. [Conference contribution]

Charles, Darryl, Charles, T and McNeill, MDJ (2009) Using player and world representation techniques from computer games to improve student engagement. In: 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, Coventry. UNSPECIFIED. 7 pp. [Conference contribution]

Charles, Darryl and McNeill, Michael (2009) Virtual Learning Landscapes to Enhance the Student Learning Experience. In: The 3rd European Conference on Games Based Learning, Graz, Austria. UNSPECIFIED. 9 pp. [Conference contribution]

Cowley, Ben, Charles, Darryl, Black, Michaela and Hickey, Raymond (2009) Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modelling. In: IEEE Symposium on Computational Intelligence and Games 2009, Politecnico di Milano, Milan, Italy. UNSPECIFIED. 8 pp. [Conference contribution]

Galway, L., Charles, Darryl and Black, Michaela (2009) Improving Temporal Difference Game Agent Control Using a Dynamic Exploration Rate During Control Learning. In: IEEE Symposium on Computational Intelligence and Games, Milan. UNSPECIFIED. 8 pp. [Conference contribution]

Paul, Richard, McNeill, Michael, Charles, Darryl, McSherry, David and Morrow, Philip (2009) Real-time Planning for Interactive Storytelling. In: Eurographics Ireland 2009, Trinity College Dublin. UNSPECIFIED. 4 pp. [Conference contribution]

2008

Burke, J. W., Morrow, PJ, McNeill, Michael, McDonough, Suzanne and Charles, Darryl (2008) Vision Based Games for Upper-Limb Stroke Rehabilitation. In: IMVIP '08: Proceedings of the 2008 International Machine Vision and Image Processing Conference. UNSPECIFIED. 6 pp. [Conference contribution]

Charles, Darryl, Fyfe, C., Livingstone, D. and McGlinchey, S. (2008) Biologically Inspired Artificial Intelligence for Computer Games. Medical Information Science Reference. 278 pp ISBN 978-1-59140-646-4 [Book (authored)]

Cowley, Ben, Charles, Darryl, Black, Michaela and Hickey, Raymond (2008) Toward an understanding of flow in video games. Computers in Entertainment , 6 (2). pp. 1-27. [Journal article]

Galway, L., Charles, Darryl and Black, Michaela (2008) Improvement in Game Agent Control Using State-Action Value Scaling. In: 16th European Symposium on Artificial Neural Networks. UNSPECIFIED. 554 pp. [Conference contribution]

Galway, L., Charles, Darryl and Black, Michaela (2008) Machine Learning in Digital Games: A Survey. Artificial Intelligence Review, 29 (2). pp. 123-161. [Journal article]

Hanna, Chris, Hickey, RJ, Charles, Darryl and Black, Michaela (2008) Reactive-Deliberative Mechanisms for Emotional Intelligent Agent Architecture. In: 19th Irish Conference on Artificial Intelligence and Cognitive Science, University College Cork. UNSPECIFIED. 6 pp. [Conference contribution]

McGinnis, Therese, Bustard, David, Black, Michaela and Charles, Darryl (2008) Enhancing E-Learning Engagement Using Design Patterns from Computer Games. In: In Proceedings of the First international Conference on Advances in Computer-Human interaction, Sainte Luce, Martinique. IEEE Press. 7 pp. [Conference contribution]

2007

Charles, DK, McNeill, MDJ, McAlister, Moira, Black, Michaela, Moore, Adrian, Stringer, Karl, Kucklich, J. and Kerr, A. (2007) Adaptive Game Technology as a Player-Centered Approach to Game Design. In: Worlds in Play: New Literacies and Digital Epistemologies. Peter Lang Pub Inc. , pp. 249-265. ISBN 978-0-8204-8643-7 [Book section]

2006

Cowley, B, Charles, DK, Black, Michaela and Hickey, RJ (2006) User-System-Experience Model for User Centered Design in Computer Games. In: Adaptive Hypermedia and Adaptive Web-Based Systems: 4th International Conference, Dublin. Springer-Verlag. 6 pp. [Conference contribution]

Workman, S., Parr, GP, Morrow, PJ and Charles, DK (2006) Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments. In: International Conference on Autonomic and Autonomous Systems, 2006 (ICAS 2006) . IEEE Computer Society. 6 pp. [Conference contribution]

2005

Charles, DK, McNeill, MDJ, McAlister, Moira, Black, Michaela, Moore, AA, Stringer, Karl S., Kuecklich, J and Kerr, A (2005) Player-Centred Game Design: Player Modelling and Adaptive Digital Games. In: Digital Games Research Association 2nd Conference, Vancouver. UNSPECIFIED. 14 pp. [Conference contribution]

Workman, Stephen, Parr, Gerard, Morrow, Philip and Charles, Darryl (2005) Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities. In: Management of Multimedia Networks and Services. Springer , pp. 59-70. ISBN 978-3-540-29641-6 [Book section]

2004

Charles, DK and Black, Michaela (2004) Dynamic Player Modelling: A Framework for Player-Centered Digital Games. In: International Conference on Computer Games: Artificial Intelligence, Design and Education, Microsoft Campus, Reading. UNSPECIFIED. 7 pp. [Conference contribution]

Charles, DK and Livingstone, D (2004) AI: the Missing Link in Digital Game Interface Design? In: 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands. UNSPECIFIED. 4 pp. [Conference contribution]

Charles, DK and McAlister, M (2004) Integrating Ideas about Invisible Playgrounds from Play Theory into Online Educational Digital Games. In: 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands. UNSPECIFIED. 4 pp. [Conference contribution]

Charles, DK and McGlinchey, S (2004) The Past Present and Future of Artificial Neural Networks in Digital Games. In: International Conference on Computer Games: Artificial Intelligence, Design and Education, Microsoft Campus, Reading. UNSPECIFIED. 7 pp. [Conference contribution]

Livingstone, D and Charles, DK (2004) Intelligent Interfaces for Digital Games. In: AAAI-04 Workshop on Challenges in Game AI, San Jose. UNSPECIFIED. 5 pp. [Conference contribution]

Stephenwk, Stephenwk, Parr, GP, Morrow, PJ and Charles, DK (2004) Enabling Adaptive Multimedia over Wireless IP Networks. In: PG Net 2004 - The 5th Annual Postgraduate Symposium on The Convergence of Telecommunications, Networking and Broadcasting, Liverpool John Moores University, UK. The School of Computing and Mathematical Sciences, Liverpool John Moores University. 6 pp. [Conference contribution]

2003

Charles, DK (2003) Challenges for Artificial Intelligence in Digital Games. In: 4th Irish Workshop on Computer Graphics, University of Ulster, Coleraine. University of Ulster. 5 pp. [Conference contribution]

Charles, DK (2003) Enhancing Gameplay: Challenges for Artificial Intelligence in Digital Games. In: Digital Games Research Conference 2003, University of Utrecht, The Netherlands. UNSPECIFIED. 10 pp. [Conference contribution]

2002

Charles, DK and Fyfe, C (2002) Statistically Based Learning Rules for Unsupervised Artificial Neural Networks and Low Level Visual Processing. In: Conference on Applied Statistics in Ireland (CASI), Ballycastle. UNSPECIFIED. 4 pp. [Conference contribution]

Charles, DK, Fyfe, C, McDonald, D and Koetsier, J (2002) Unsupervised Neural Networks for the Identification of Minimum Overcomplete Basis in Visual Data. Neurocomputing, Volume 47 (Issues 1-4). pp. 119-143. [Journal article]

Charles, DK, Koetsier, J, MacDonald, D and Fyfe, C (2002) Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons. In: International Conference for Artificial Neural Networks, Madrid. UNSPECIFIED. 6 pp. [Conference contribution]

Koetsier, J, MacDonald, D, Charles, DK and Fyfe, C (2002) Exploratory Correlation Analysis. In: 10th European Symposium On Artificial Neural Networks, Bruges, Belgium. UNSPECIFIED. 6 pp. [Conference contribution]

2001

Charles, DK and Fyfe, C (2001) Unsupervised Models For Processing Visual Data. In: 9th European Symposium On Artificial Neural Networks, Bruges, Belgium. UNSPECIFIED. 4 pp. [Conference contribution]

Corchado, E, Charles, DK and Fyfe, C (2001) Rectified Gaussian Distributions And The Formation Of Local Filters From Video Data. In: 9th European Symposium On Artificial Neural Networks, Bruges, Belgium. UNSPECIFIED. 4 pp. [Conference contribution]

This list was generated on Thu Nov 20 08:47:58 2014 GMT.