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Adaptive Game Technology as a Player-Centered Approach to Game Design

Biomedical Sciences Research Institute Computer Science Research Institute Environmental Sciences Research Institute Nanotechnology & Advanced Materials Research Institute

Charles, DK, McNeill, MDJ, McAlister, Moira, Black, Michaela, Moore, Adrian, Stringer, Karl, Kucklich, J. and Kerr, A. (2007) Adaptive Game Technology as a Player-Centered Approach to Game Design. In: Worlds in Play: New Literacies and Digital Epistemologies. Peter Lang Pub Inc. , pp. 249-265. ISBN 978-0-8204-8643-7 [Book section]

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URL: http://www.peterlang.com/index.cfm?vID=68643&vLang=E&vHR=1&vUR=2&vUUR=1

Abstract

Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»

Item Type:Book section
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Information Engineering
ID Code:9738
Deposited By:Dr Darryl Charles
Deposited On:01 Feb 2010 11:14
Last Modified:22 Apr 2011 09:51

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