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Optimising engagement for stroke rehabilitation using serious games

Biomedical Sciences Research Institute Computer Science Research Institute Environmental Sciences Research Institute Nanotechnology & Advanced Materials Research Institute

Burke, J.W., McNeill, M.D.J., Charles, D.K., Morrow, P.J., Crosbie, J.H. and McDonough, S.M. (2009) Optimising engagement for stroke rehabilitation using serious games. The Visual Computer, 25 (12). pp. 1085-1099. [Journal article]

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URL: http://www.springerlink.com/content/u623543wv9m0572l/

DOI: 10.1007/s00371-009-0387-4

Abstract

Effective stroke rehabilitation must be early, intensiveand repetitive, which can lead to problems withpatient motivation and engagement. The design of videogames, often associated with good user engagement, mayoffer insights into how more effective systems for stroke rehabilitationcan be developed. In this paper we identify gamedesign principles for upper limb stroke rehabilitation andpresent several games developed using these principles. Thegames use low-cost video-capture technology which maymake them suitable for deployment at home. Results fromevaluating the games with both healthy subjects and peoplewith stroke in their home are encouraging.

Item Type:Journal article
Keywords:Engagement · Serious games · Rehabilitation · Stroke · Video capture
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Life and Health Sciences
Faculty of Computing & Engineering > School of Computing and Information Engineering
Faculty of Life and Health Sciences > School of Health Sciences
Research Institutes and Groups:Institute of Nursing and Health Research > Centre for Health and Rehabilitation Technologies
ID Code:9734
Deposited By:Dr Darryl Charles
Deposited On:26 Jan 2010 15:44
Last Modified:28 Feb 2012 14:23

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