Ma, M and McKevitt, P (2003) Building character animation for intelligent storytelling with the H-Anim standard. In: Proc. of the Eurographics Ireland 2003 Workshop (EG-Ireland-2003), University of Ulster, Coleraine, Northern Ireland. University of Ulster. Vol 2 7 pp. [Conference contribution]
| PDF - Accepted Version 359Kb |
Abstract
Here we describe character animation production in the intelligent multimedia storytelling system, CONFUCIUS, which presents natural language stories as 3D animation, speech and non-speech audio. The modelling of animated characters in CONFUCIUS follows the H-Anim standard LOA1. It uses key framing technology to perform the actions specified in story scripts, and has low-level autonomy such as path finding and collision reaction. Compared with other related virtual human modelling systems, CONFUCIUS’ character animation focuses on the language-to-humanoid animation process rather than considering human motion solely. We present the architecture of CONFUCIUS, and explain in detail design and implementation issues with illustrative examples and the processes of how to get from semantics down to actual human motions.
| Item Type: | Conference contribution (Paper) |
|---|---|
| Faculties and Schools: | Faculty of Arts Faculty of Arts > School of Creative Arts |
| Research Institutes and Groups: | Computer Science Research Institute Computer Science Research Institute > Intelligent Systems Research Centre |
| ID Code: | 7946 |
| Deposited By: | Professor Paul McKevitt |
| Deposited On: | 06 Mar 2012 09:43 |
| Last Modified: | 06 Mar 2012 09:43 |
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