Ma, M and McKevitt, P (2006) Virtual human animation in natural language visualisation. Artificial Intelligence Review, 25 (1/2). pp. 37-53. [Journal article]
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URL: http://www.springerlink.com/content/d671t6u0u2902478/
DOI: 10.1007/s10462-007-9042-5
Abstract
Simulation motion of Virtual Reality (VR) objects and humans has experienced important developments in the last decade. However, realistic virtual human animation generation remains a major challenge, even if applications are numerous, from VR games to medical training. This paper proposes different methods for animating virtual humans, including blending simultaneous animations of various temporal relations with multiple animation channels, minimal visemes for lip synchronisation, and space sites of virtual human and 3D object models for object grasping and manipulation. We present our work in our natural language visualisation (animation) system, CONFUCIUS, and describe how the proposed approaches are employed in CONFUCIUS’ animation engine.
| Item Type: | Journal article |
|---|---|
| Faculties and Schools: | Faculty of Arts Faculty of Arts > School of Creative Arts |
| Research Institutes and Groups: | Computer Science Research Institute Computer Science Research Institute > Intelligent Systems Research Centre |
| ID Code: | 26 |
| Deposited By: | Professor Paul McKevitt |
| Deposited On: | 06 Mar 2012 09:47 |
| Last Modified: | 06 Mar 2012 09:47 |
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