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Ubiquanny: Uncanny Perceptions of Ubiquitous Computing

Biomedical Sciences Research Institute Computer Science Research Institute Environmental Sciences Research Institute Nanotechnology & Advanced Materials Research Institute

Cadieux, Lee (2012) Ubiquanny: Uncanny Perceptions of Ubiquitous Computing. Design Principles and Practices: An International Journal, 6 . pp. 1-19. [Journal article]

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Abstract

Designers have worked diligently to dispel early uncanny perceptions of computers and computing devices as threatening and malevolent by developing Snow White devices such as the MacBook or the family-targeted Wii games console. OSX home folders, user accounts, and the friendly Mii avatars of the Nintendo console are the latest attempts to dispel negative mythologies from media such as 2001's Hal 9000 and the techy bedroom programming culture of early home computing; a design trajectory which may be evidenced as far back as Jerry Mannocks friendly case design for the original Macintosh. Not all users however, are content in confining their activity within these safe environments and choose instead to extend their computing experience by connecting to outboard peripheral devices such as the Arduino board. With its exposed and modifiable components cabled to the host device, it echoes the visceral impact of performance artist Stelarc's techno-appendages, a literal embodiment of McLuhan's extensions of Man. The virtual home of the GUI is not the only home at risk. Devices such as the 3DS console threaten our perceptions of our real homes through AR cards and virtual reality. Users may conjure a holographic image of a dragon for example, which when viewed through the device's screen, appears to occupy real space within the user's actual home environment. Do these corruptions of the home environment, virtual and actual, serve to reinforce a literal interpretation of Freud's uncanny or unheimlich (literally, the unhomely) when observed through the pervasive and physical embodiments of ubiquitous computing devices, or do they indicate a need for designers of devices to embrace extensibility within their remit?

Item Type:Journal article
Keywords:Ubiquitous Computing, Uncanny, Macintosh, Wii, 3DS, Virtual Reality, Stelarc, McLuhan
Faculties and Schools:Faculty of Arts
Faculty of Arts > School of Creative Arts
Research Institutes and Groups:Art and Design Research Institute
Art and Design Research Institute > Future and Virtual Worlds
ID Code:21243
Deposited By:Mr Lee Cadieux
Deposited On:02 Mar 2012 14:44
Last Modified:02 Mar 2012 14:44

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