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Experiences of Promoting Student Engagement through a Game-Oriented Learning Framework

Biomedical Sciences Research Institute Computer Science Research Institute Environmental Sciences Research Institute Nanotechnology & Advanced Materials Research Institute

Charles, Therese, Bustard, David and Black, Michaela (2011) Experiences of Promoting Student Engagement through a Game-Oriented Learning Framework. In: Serious Games and Edutainment Applications. (Eds: Ma, Minhua, Oikonomou, Andreas and Jain, Lakhmi C.), Springer, London, pp. 425-446. ISBN 978-1-4471-2160-2 [Book section]

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URL: http://www.springer.com/computer/book/978-1-4471-2160-2

DOI: 10.1007/978-1-4471-2161-9

Abstract

We have been using a game-oriented approach to teaching programming to first-year undergraduates since 2007-08. This has been a very positive experience, both in terms of improved student engagement in class and also better student performance in examinations and coursework. The purpose of this chapter is to summarise that experience for those who may be interested in taking a similar approach in their own teaching. The approach is captured in a game-oriented learning framework (GOLF) that has been developed in a form suitable for use in any existing teaching situation. The rationale for this framework is described, together with an outline of its structure, an explanation of how it can be used, and a summary of the results obtained in the experimental case studies. The chapter concludes with a discussion of the lessons learned overall.

Item Type:Book section
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Information Engineering
Research Institutes and Groups:Computer Science Research Institute
Computer Science Research Institute > Information and Communication Engineering
ID Code:21169
Deposited By:Professor David Bustard
Deposited On:05 Mar 2012 16:32
Last Modified:05 Mar 2012 16:32

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