Ulster University Logo

Ulster Institutional Repository

[in]visible belfast

Biomedical Sciences Research Institute Computer Science Research Institute Environmental Sciences Research Institute Nanotechnology & Advanced Materials Research Institute

Hook, Alan and Barrios, Danielle (2011) [in]visible belfast. [Body of work]

[img]Plain Text (a .txt file of all of the games websites) - Supplemental Material
777b
[img]PDF (Advertising Flyer for [in] visible belfast) - Supplemental Material
Restricted to Repository staff only

5Mb
[img]Image (JPEG) (Puzzle piece 1 embedded in BBF brochure) - Supplemental Material
Restricted to Repository staff only

3158Kb
[img]PDF (Puzzle piece 2 (acetate key for puzzle piece 1)) - Supplemental Material
Restricted to Repository staff only

613Kb
[img]HTML (Ana Kuipers Blog) - Supplemental Material
Restricted to Repository staff only

90Kb
[img]Other (Conspirators Wiki created by players)
Restricted to Repository staff only

95Kb
[img]HTML (Filmtrip medias Press Release)
Restricted to Repository staff only

23Kb
[img]Plain Text (.csv file of twitter activity) - Supplemental Material
Restricted to Repository staff only

496Kb
[img]Archive (ZIP) (Twitter corrispondence)
Restricted to Repository staff only

133Kb

URL: http://www.invisiblebelfast.com

Abstract

[in]visible belfast is an alternate reality game, or ARG, devised by Alan Hook and Danielle Barrios of the University of Ulster which ran from 12th May to the 19th June.The game is based around and adapted from the writings of Belfast author Ciaran Carson, and was designed to immersively draw players into the multilayered realities of the city. For six weeks players followed Ana Kuipers (a fictional character), a student of astronomy, on a mysterious quest through the labyrinth of Belfast to answer the question asked in the game’s first chapter: What lies at the heart of the city? The [in]visible belfast ARG endorses translation, collaboration, and various modes of networked cultures both digital and analogue; it conceives Belfast as a complexity constructed of many interlinked histories, whose interactions produce fascinating and unusual forms. The interconnections and linkages that the game forms through its interaction with the players can be an educational tool, a form of “edu-tainment” that highlights writer Ciaran Carson and Belfast history, engaging students and non-students with the rich culture of the city as a part of the Belfast Book Festival. [in]visible belfast is designed to be a flagship project in the literary arts, giving rise to further innovative projects that forefront the literature of Belfast, and creating and fostering progressively more avenues for dynamic education in the city.

Item Type:Body of work
Faculties and Schools:Faculty of Arts
Faculty of Arts > School of Media, Film & Journalism
Research Institutes and Groups:Centre for Media Research
Date:19 June 2011
ID Code:18848
Deposited By:Mr Alan Hook
Deposited On:29 Aug 2011 14:25
Last Modified:10 Apr 2012 10:14

Repository Staff Only: item control page