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Design and implementation of an innovative and affordable muscle and flesh simulation tool using shape deltas for History Channel series, Jurassic Fight Club

Biomedical Sciences Research Institute Computer Science Research Institute Environmental Sciences Research Institute Nanotechnology & Advanced Materials Research Institute

Maguire, Greg (2008) Design and implementation of an innovative and affordable muscle and flesh simulation tool using shape deltas for History Channel series, Jurassic Fight Club. [Design]

[img]Image (JPEG) (Raptor with animation controls)
165Kb

URL: http://www.imdb.com/title/tt1258908/combined

Abstract

Perceiving the skin move affected by underlying muscles and flesh is an important part of selling the believability of an animated cgi creature to an audience. Current simulation techniques are slow to run and rely on a programmers ability to implement a multi-spring driven tetrahedral mesh to deform the creatures skin. Earlier techniques such as those used in Jurassic Park (1993) of hand animating isolated parts are still in use today but require a lot of animation hours.This research led to a solution that delivers 5 screen hours of simulations with few resources, i.e. with no programmers and no animators. I needed to design and implement a solution that solely used the off-the-shelf authoring tool of the client, Softimage XSI.I designed a system that was based on my earlier research of a shape based Facial Action Coding [Ekmann 1977] user interface for animators. This system enabled multiple 3D shape targets to be driven by a single 2D slider. The animator would hand keyframe each slider to portray a particular emotion or facial expression. A calf muscle when put under force such as a foot stomp will oscillate in all 3-axis. I created a series of six shape targets based on the extremes of each movement (up, down, in, out, and side to side).Softimage XSI has a simple and fast dynamics system built in. I created a simple single point oscillating spring and attached it to the leg of the creature and hooked it's transform into each shape. The result was an extremely realistic but affordable muscle system that increased the sustainability of the studio.reorder -problem, method, solution. how effectively shared

Item Type:Design
Faculties and Schools:Faculty of Art, Design and the Built Environment
Faculty of Art, Design and the Built Environment > Belfast School of Art
Research Institutes and Groups:Art and Design Research Institute
Art and Design Research Institute > Future and Virtual Worlds
ID Code:18467
Deposited By:Professor Greg Maguire
Deposited On:19 Oct 2011 15:35
Last Modified:26 Nov 2012 14:45

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